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MCDM
United States
Приєднався 25 лют 2019
May Patreon Q&A
Enjoy some design discussions about our new upcoming RPG.
The full Q&A was streamed live to our Patrons on May 30, 2024.
📓 Pre-Order the MCDM RPG now! | mcdm.gg/RPG
💝 Watch these videos live on the MCDM Patreon | mcdm.gg/patreon
📚 Enhance your game with MCDM products from our Shop!
shop.mcdmproductions.com/
🐦 Follow us on X!
MCDM - x.com/helloMCDM
Dael - x.com/DailyDael
James - x.com/JamesIntrocaso
Djordi - x.com/djordi37
💬 Join the conversation on the MCDM Discord!
mcdm.gg/discord
Background music for livestreams is provided by State Azure.
stateazure.bandcamp.com/
The full Q&A was streamed live to our Patrons on May 30, 2024.
📓 Pre-Order the MCDM RPG now! | mcdm.gg/RPG
💝 Watch these videos live on the MCDM Patreon | mcdm.gg/patreon
📚 Enhance your game with MCDM products from our Shop!
shop.mcdmproductions.com/
🐦 Follow us on X!
MCDM - x.com/helloMCDM
Dael - x.com/DailyDael
James - x.com/JamesIntrocaso
Djordi - x.com/djordi37
💬 Join the conversation on the MCDM Discord!
mcdm.gg/discord
Background music for livestreams is provided by State Azure.
stateazure.bandcamp.com/
Переглядів: 11 104
Відео
March Patreon Q&A
Переглядів 22 тис.Місяць тому
Enjoy some design discussions about our new upcoming RPG. The full Q&A was streamed live to our Patrons on March 14, 2024. 📓 Pre-Order the MCDM RPG now! | mcdm.gg/RPG 💝 Watch these videos live on the MCDM Patreon | mcdm.gg/patreon 📚 Enhance your game with MCDM products from our Shop! shop.mcdmproductions.com/ 🐦 Follow us on X! MCDM - x.com/helloMCDM Matt - x.com/MattColville James - x.com/James...
The Power Roll | Designing The Game
Переглядів 73 тис.3 місяці тому
👹 Get yourself a Goblin Box | mcdm.gg/goblinbox 🎲 PreOrder the MCDM RPG | mcdm.gg/RPG 💝 Support us on the MCDM Patreon | mcdm.gg/patreon 📚 Enhance your game with MCDM products from our Shop! shop.mcdmproductions.com/ 🐦 Follow us on Twitter! MCDM - helloMCDM Matt - MattColville 💬 Join the conversation on the MCDM Discord! mcdm.gg/discord Background music for livestreams i...
January Patreon Q&A
Переглядів 26 тис.3 місяці тому
Enjoy some design discussions about our new upcoming RPG. The full Q&A was streamed live to our Patrons on Jan 25, 2024. 💝 Support us on the MCDM Patreon | mcdm.gg/patreon 📚 Enhance your game with MCDM products from our Shop! shop.mcdmproductions.com/ 𝕏 Follow us on X! MCDM - x.com/helloMCDM Matt - x.com/MattColville James - x.com/JamesIntrocaso Dael - x.com/DailyDael 💬 Join the conversation on...
The Best Defense | Designing The Game
Переглядів 49 тис.5 місяців тому
How to Attack? | How do Defend? The videos mentioned The Dice | ua-cam.com/video/lvs2OYsJmaY/v-deo.html Flow & The Null Result | ua-cam.com/video/FnGdoicrfms/v-deo.html Attack! | ua-cam.com/video/0hR-lto4yro/v-deo.html The Tactician & The Shadow | ua-cam.com/video/nOf5jemCOqY/v-deo.html Pre-Order the MCDM RPG | mcdm.gg/RPG 💝 Support us on the MCDM Patreon | mcdm.gg/patreon 📚 Enhance your game w...
November MCDM RPG Q&A
Переглядів 49 тис.6 місяців тому
Enjoy some design discussions about our new upcoming RPG. The full Q&A was streamed live to our Patrons on Nov. 28, 2023. 💝 Support us on the MCDM Patreon | mcdm.gg/patreon 📚 Enhance your game with MCDM products from our Shop! shop.mcdmproductions.com/ 🐦 Follow us on X! MCDM - x.com/helloMCDM Matt - x.com/MattColville James - x.com/JamesIntrocaso Dael - x.com/DailyDael 💬 Join the conversation o...
A Heroic Death | Designing The Game
Переглядів 50 тис.6 місяців тому
🪦 How should a hero die? Pre-Order our RPG | mcdm.gg/rpg 💝 Support us on the MCDM Patreon | mcdm.gg/patreon 📚 Enhance your game with MCDM products from our Shop! shop.mcdmproductions.com/ 🐦 Follow us on Twitter! MCDM - helloMCDM Matt - MattColville 💬 Join the conversation on the MCDM Discord! mcdm.gg/discord Background music for livestreams is provided by State Azure. st...
Victories, Recoveries, Resting & XP | Designing The Game
Переглядів 56 тис.6 місяців тому
Victories, Recoveries, Resting & XP | Designing The Game
The MCDM RPG Crowd Funding has begun!
Переглядів 109 тис.6 місяців тому
The MCDM RPG Crowd Funding has begun!
Weapons & Armor and Kits! Designing The Game
Переглядів 94 тис.7 місяців тому
Weapons & Armor and Kits! Designing The Game
The Tactician & The Shadow | Designing The Game
Переглядів 79 тис.7 місяців тому
The Tactician & The Shadow | Designing The Game
What We Knew Before We Knew Anything | Designing The Game
Переглядів 70 тис.10 місяців тому
What We Knew Before We Knew Anything | Designing The Game
Flow & The Null Result | Designing The Game
Переглядів 80 тис.11 місяців тому
Flow & The Null Result | Designing The Game
Tactical Heroic Cinematic Fantasy | Designing The Game
Переглядів 131 тис.11 місяців тому
Tactical Heroic Cinematic Fantasy | Designing The Game
Enchanted Forest | Flee, Mortals Environment
Переглядів 29 тис.Рік тому
Enchanted Forest | Flee, Mortals Environment
MCDM Plays Codenames Ep.15 (The Lost Episode)
Переглядів 15 тис.3 роки тому
MCDM Plays Codenames Ep.15 (The Lost Episode)
The shift away from d6 is actually kinda disappointing to me. D6 are something EVERYONE has several of in their house. Meanwhile D10s are something only people who are already bought into the TTRPG space will have. As a DM whose playerbase is made up entirely of first time roleplayers I convince to try the hobby out, being able to equip 3-4 players with a Yahtzee box alone would've been really helpful
They are trying to make the best game they can, not the most accessible game.
A Magic Pudding reference? You love to see it! Great Q&A, team!
Please have a dedicated crowd controller in the system. It's something that really has been missing for a long time from games that focus only on dps, tanking, and healing. Old school EQ back in the day is a great example as some of its harder fights required people who could keep at bay a bunch of the adds and it was the threat of them losing control while the standard group of dps, tank, healer took them on little by little that gave a lot of excitement to a fight. Having such a class in the game allows for much larger fights that become increasingly more hectic if you have a party member dedicated to crowd management.
Frankly the level 1 spec is a good call ! I always enjoyed the fact that clerics chose their domain at level 1. It always felt weird waiting for level 3 in the other d&d classes to finally be yourself (as the character you were destined to be)
OK so I realize t0hat everyone in this section seems unfailingly positive,but is anyone worried that they have only just now decided to use2d10,not 2d6?!? For god's sake WTF have they been doing for months???Will this game ever be in our hands? Not at this rate. Another thing is James and Djordi seem like good guys,nice and all,but they don't fill me with a great deal of confidence. James has always seemed really odd to me,want to see WTH has been going on,in terms of design,since my money has been collected.
Chill dude, they have tons of success and expierence. They're building this from the ground up. The timeline is fine so far.
Because of the design previously using a 2d6, results in the RPG were already structured around a probability curve with degrees of success. Switching to 2d10 is a refinement of that same system, not really a "back to basics" change. Are you on the Patreon? The weekly updates have done a really good job of communicating what has been going on in designing the game, and there has definitely been a lot of progress. The second playtest packet should be in our hands this summer, so we'll get to make some characters soon!
Not worried at all. Its a small change that they made for a good reason.
Love the video! Only note is the background music was a bit distracting.
Djordi's knowledge, history, and innate design sensibilities, as well as his unique ability to map the *most devious* route from Point A to Point Z within the constraints of a ruleset is among the highest caliber of any game designer that I have ever known. His presence is quite literally a force multiplier for any gaming development team, in any medium, that is lucky enough to have him.
Why is nobody talking about the mouth feel?
Mouth Feel is a level 4 Troubadour ability. They'll get to it soon.
I hope the MCDM corebook contains a straightforward breakdown of the probabilities involved in the triangular 2d10 distribution and how modifiers change those probabilities. I'm sure the design team has used that information to guide the design. It's equally important to GMs running the game.
Does that mean one could play a Conduit of War and Peace?
SOOOO excited for this :) I have really been enjoying The Talent, and can't wait for the full game!!!!!!
How did Dael have a sister who just learned to play?
Can confirm "armor grants more health" just works. Been using that in my own systems for about 6 years now and it's never been an issue. Health is already an abstraction.
Not sure how I feel about moving to 2d10. For one, it's awfully close to the d20 that they were trying to get away from. For another, it means that that the chance for a crit goes from 1/36 to 1/100. That's going to make crits really uncommon. Does that undermine the "cinematic" pillar?
Clarification: 2d10 has a different probability curve than 1d20, and crits occur on a nat 19 or 20
Your assuming quite a bit there.
The probability curve is different, is the main reason.
We need to see more MCDM! Other new games are coming out from kick starter that already have Beta's and one shots, etc... losing faith here. 😢
So dramatic...
You know it's been less than a year 😂
@@Serelenntidude As a game designer who is less experienced than Matt I can still confidently say that with a $4 million budget - this game is moving wayyyy to slowwwww… To not even have your games name copyright reserved is worrying to say the least & the fact that they still can’t settle on their own basic mechanics is room for concern. Matt’s history is proof of how he can dish out material vs how much backtracking he does here; since they won’t actually higher a big team like current new TTRPG’s are doing is proof of how high they are falling behind DaggerHeart or even DC20 who’s Kickstarter just ended, yet his team has already moved quicker. They are stuck with no signs of this backtracking stopping - it’s completely fair to be disappointed when knowing the designers past capability compared to their current with now having a $4M budget. Only thing moving forward is Matt’s ego and it honestly sucks to see…
@@9HPRuneScape Well, their progress is clear, quality, and enthusiastic. You're some random complainer on the internet who wants a full game in less than a year. I think I'm going to trust the people who are showing clear signs of quality and steady progress rather than giving the rushed oatmeal product you yearn for.
I feel like they were quite clear from the start that it will be a long process with heaps of playtesting
A character should take no less than a week to make.
"Tacticians can use two kits at once" is a super slick idea. 10/10, really like that! It really sells the idea of the weapon-master martial expert fantasy. It also got me to thinking: How tied to your Kit are you? Do you pick one at character creation and you're locked in? Or, between adventures, assuming you can afford it, could you acquire a new kit? Could you keep a closet full of kits and pick which one you bring with you on a particular adventure?
They mentioned this in a previous video. You can switch kits during rests, but rests are not just sleeping for a few hours and more go back to base, repair stuff, buy new gear, spend a few days.
Great! Thanks for filling me in 😀
31:26 can someone explain the oatmeal metaphor used here?
My assumption was that since oatmeal is bland and uninteresting, they're getting at the idea that an ability ought to have as much flavor and interest, and/or as much direct connection to the fantasy, as possible - as opposed to "this ability does 4 damage and slows you down a lot.. this other one does 6 damage and slows you down a little..." Instead they want something more along the lines of "Mind Sliver: This attack draws power from the Void to overwhelm the target's mind with thoughts of oblivion - do 4 damage and slow 2" and "Flame Kick: This attack forces raw, primal fire from the elemental planes into this realm, where it takes the form of a spinning kick at your target's ankles - do 6 damage and slow 1" My example is probably in keeping with how MCDM's RPG will word things, and it's all off the top of my head, but hopefully you get the idea :)
@@jamesripley8031You got it spot on, FYI. Except they want the powers to feel more different than that, so even the effects and mechanics of classes work different (or at least more different than DnD players are used to.
Oatmeal = Porridge
@@HarryH256Not quite but similar enough.
Matt Colville has in the past used oatmeal as an example of "a product that is for everyone". You might make a game that is not for everyone, that turns off certain potential customers. But that's okay, you can't please everyone, or you shouldn't want to. The only product that is for everyone is "oatmeal".
Ooh, great Q&A! Love to see the new faces. Can’t wait for the next one!
Lost opportunity for "double-o crit" with the d10.
“Power creep is up to your discretion” doesn’t help or even answer the question
Woah 2d10 dice!?!? If only there was a way to have that many outcomes available in a single roll of a die! Lol kidding I'm excited 😂
You mean a d19? 🤓
Probability is different.
Thanks for sharing these Q&As with those of us not in the Patreon! Excited to have Djordi on the team, and the progress that everyone is making is already apparent. So looking forward to, as Dael so aptly said, playing every single character possible in the game!
d20->2d6->2d10->d20 I predict a change in the future! :D
Single dice rolls are bad, they have equal odds of any result; adding two die tend towards an average while still having a reasonable chance to roll an extreme result. Two die rolls are less swingy and facilitate game balance.
@@j0nasbs I agree, but 2d10 is a 5% chance on a different curve. The math part of the design is apparent here. Not a critic, just an observation. James said that he struggled with a lot of different dice to get to 2d6. Not we are getting back to a d20.
@@Israelmadruga As I understood it, the issue with 2d6 was that it didn't leave enough room for scaling and bonuses to be added to the roll without making rolling moot, because the highest result became too likely while the lowest was almost impossible. I think they just wanted more space for character progression and situational bonuses.
They actually unanimously dislike a d20 because of the probability curve.
so hype.
Exciting stuff!!!
I love ALL MCDM videos!!!! ❤
Loved the different Tactician subclasses and combining kits. :D
It's awesome when certain class features break a rule.
Very interesting but it kinda sounds just like just DC's and reactions from 5e doesn't it? am I crazy or does anyone else notice that?
😄Djordi's lived experience is basically mine as well, probably why I enjoy "Stranger Things" so much. Riding bikes 'til dark, Axis and Allies, Risk, tabletop Battletech, and AD&D starting in the 80's through the 90's!
DOUBLE ZEROES, baybee!
Is this the Djordi from the "my friend Djordi" stories Djordi? Or is this an unrelated (yet presumably equally awesome) Djordi?
Same one!
This IS that Djordi! The djordi who ran 4E for us and when we fought a Gelatinous Cube in a Kobold Warren, and the Kobolds had TRAINED the Gelatinous Cubes to open a hole in themselves so the Kobolds could throw a spear on a chain at us, skewer a PC, then pull them INTO the Gelatinous Cube!
Grow stronger!
Awesome! Glad to hear about having a lot of choices
Crit on double tens returns the joyus "natural 20" :D
Although it's relatively rarer, so even more joyous 😉🎉
1/100 vs 1/20. One is 5 times rarer than the other
Oh yeah 1/100 it will never happen :s did the team say anything on that ?
I feel like rolling any dice other than a d6 feels more exotic or exciting for the normies
I prefer "10s across the board" for a crit, but that's just me.
Can call the dice that always rolls lows "The Russian Die"
I think 1% chance of a crit is not meaningfully different than no chance of a crit. Bold design! But not one that would be very popular with the players. Or, frankly, the developers!
I think I'm causing confusion. I was just referencing James saying it's fun to say "Double zeroes!" Having crits is exciting! I've played crit-less systems, it's okay but not very dramatic to roll the maximum. I will say, MCDMRPG design is 10s across the board for me so far. Keep up the good work.
@@mcolvilleso to be clear is the crit going to be two 0s/10s or how exactly will the crit work with the new dice?
@@Mitchyzdaboss 19 or 20. So, a 9/10, 10/9 or 10/10. Which I think is a 3% chance? Slightly less than d20 Fantasy, but you do a lot more with a crit in this game.
Matt Colville? Never heard of him. I hope that guy ends up doing something with D&D in the future...
Have they stopped dnd product production?
I think I've done enough.
Hopefully you do whatever you want to do. Excited about the new game coming out, and also delighted to see MCDM products hitting D&D Beyond. Even if it's just those two books, it shows (along with the other 3rd party content hitting the store) that D&D is more than just whatever rules are "handed down from on high".
@@mcolville thanks for the out-loud guffaw. 😂
I thought you didn't want people with a squishy class to pick kits just to get a health boost...?
Does the d20 have any place in your new system? I like the 2d6 to hit as 2 dice are more weighted toward average as well as your system of more or less damage instead of outright missing. But the d20 has become iconic and if this is meant to be a 5e competitor, it might be hard to rival that player psychology of rolling a nat 20 on that iconic die.
One could easily argue that its actually a double edged sword. Anything related to the d20 is immediately gets compared to it or worse is labeled as a "dnd clone". I also find ppl like the "feel" of the game not just considering the mechanics, but also how u physically interact with things can make u change your mindset. There's pros and cons to both approaches but imo if there's no reason to stick to it other than "legacy" there isn't much point. Especially as this ttrpg industry grows larger u need everything u can to stand out. Not to mention accessibility, when else r u ever going to use a d20, how many normies actually have 3 in the house so they can play real quick?
as a huge fan of critical role, im really starting to get used to this group and liking it a lot :) too bad there's only 27 episodes of "the chain of acorn" (a funny personal renaming)
i guess 27 is still a lot lol
WFRP style armour works well for damage soak.
Back here while prepping for running Capital in the MCDM RPG ⚔️
I’m gonna run X2 and use my French accent through the entire thing
1:58:40 Matt (paraphrasing): "My first job was assisting in design for the Dune collectable card game." Matt, would you still have contacts within that group, that would allow a Living Card Game (LCG) based on the old Last Unicorn Dune Collectable Card Game (CCG) come to fruition? I still play the old Dune CCG, passing out decks made from my collection to any who would play. I adore the art and design of those cards, and miss the game. Is a LCG possible?
We need more Dune in 2024!
I would really love to see you all play Dune again on stream. I love Dune and I love watching you play it. I rewatched the videos throughout the years, I would like to see more after 4 years.